LeapXR Grocery Store Level Buildout

A collection of documented work from a contract working with LeapXR to develop a grocery store environment for mobile VR in Unreal Engine 5. Some assets in the scene were already present from previous asset purchases and contract work, photoed assets in the project were made by scratch by me using Maya, Blender, Substance Painter, and Substance Designer. Most of the prepurchased assets were taken back into Substance Painter to have their textures edited to match the art style better.

Isometric overview of interior scene

Isometric overview of interior scene

Deli area, featuring all custom made assets.

Deli area, featuring all custom made assets.

Produce and frozen food area

Produce and frozen food area

Aisle example

Aisle example

Checkout area

Checkout area

A collection of custom shelf food assets, including a custom glass shader written in UE5 for mobile VR.

A collection of custom shelf food assets, including a custom glass shader written in UE5 for mobile VR.

Custom floor board material made in Substance Designer and added to a number of different assets using Substance Painter.

Custom floor board material made in Substance Designer and added to a number of different assets using Substance Painter.

Demo of floor plank generator in Substance Painter

Produce Food Assets

Produce Food Assets

Produce asset wireframes and color UV map, assets atlassed together to reduce drawcalls.

Produce asset wireframes and color UV map, assets atlassed together to reduce drawcalls.

Custom deli food assets and set dressing.

Custom deli food assets and set dressing.